Probably one of the more insightful post mortem articles I have read lately, despite it being written for a casual title conducted in between 'major' developments.

The internal 'Greenlight Chart' sounds like a really interesting concept, something that could inspire and motivate a wider team to take a stake in an internal concept. Would be really interesting to see how it works and what the process looks like.

Read the full article on Gamasutra
 


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