Irrational Games have made a selection of pages from the original BioShock pitch document available for public consumption. For me, presentation is everything... especially when it comes to winning the support of publishers on a multi-million dollar title for an unproven IP. Check out the pages here Great article on how two guys managed to create the iPhone app Stuck? in just one weekend, and have it ready for sale by Tuesday. Includes some great tips and suggestions for making it happen. Read the full article here Post Mortem: Droplitz from Blitz Games 01/07/2010
Probably one of the more insightful post mortem articles I have read lately, despite it being written for a casual title conducted in between 'major' developments. The internal 'Greenlight Chart' sounds like a really interesting concept, something that could inspire and motivate a wider team to take a stake in an internal concept. Would be really interesting to see how it works and what the process looks like. Read the full article on Gamasutra |





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