A Few Good Agile Lessons 09/01/2011
Being a big fan of learning from mistakes (both my own and others), I found this short piece a good read. Simple learnings from the Agile implementations of others. In particular, this quote from Keith Fuller about choosing the right tools is a gem: "If you decide ahead of time that you’re going to use a hammer at all costs, you’ll reach new heights of inefficiency when you encounter your first screw." Read the Gamasutra post here Add Comment Irrational Games have made a selection of pages from the original BioShock pitch document available for public consumption. For me, presentation is everything... especially when it comes to winning the support of publishers on a multi-million dollar title for an unproven IP. Check out the pages here Great article on how two guys managed to create the iPhone app Stuck? in just one weekend, and have it ready for sale by Tuesday. Includes some great tips and suggestions for making it happen. Read the full article here Post Mortem: Droplitz from Blitz Games 01/07/2010
Probably one of the more insightful post mortem articles I have read lately, despite it being written for a casual title conducted in between 'major' developments. The internal 'Greenlight Chart' sounds like a really interesting concept, something that could inspire and motivate a wider team to take a stake in an internal concept. Would be really interesting to see how it works and what the process looks like. Read the full article on Gamasutra |





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